The reasons that I deprecated 15+ of my plugins are:
- It makes no sense in Kirby 3 that may come out this year.
- It will be integrated in Kirby 3.
- The plugin is not that good.
I guess some of you still use these plugins, so I just moved them here:
- https://github.com/kirby-deprecated-plugins/kirby-panel-prevnext
- https://github.com/kirby-deprecated-plugins/kirby-snippetfield
- https://github.com/kirby-deprecated-plugins/kirby-serp
- https://github.com/kirby-deprecated-plugins/kirby-plugin-manager
- https://github.com/kirby-deprecated-plugins/kirby-blueprint-reader
- https://github.com/kirby-deprecated-plugins/kirby-logic-field
- https://github.com/kirby-deprecated-plugins/kirby-headline-jump
- https://github.com/kirby-deprecated-plugins/kirby-hidden-fields
- https://github.com/kirby-deprecated-plugins/kirby-boiler-field
- https://github.com/kirby-deprecated-plugins/kirby-plugin-installer
- https://github.com/kirby-deprecated-plugins/kirby-bricks
- https://github.com/kirby-deprecated-plugins/kirby-boiler-plugin
- https://github.com/kirby-deprecated-plugins/kirby-hooks-debugger
- https://github.com/kirby-deprecated-plugins/kirby-file-explorer
- https://github.com/kirby-deprecated-plugins/previewer
- https://github.com/kirby-deprecated-plugins/kirby-sideswitch
Most of the plugins has a MIT license so feel free to build something own with them.
The reasons behind the plugins I don’t deprecate are:
- They are easy to port to Kirby 3.
- They may get a major rewrite for Kirby 3.
In conclusion: Plugins that only make sense for Kirby 2 is now deprecated.