I see int… I pass int. But reading through the Kirby code, there some input normalization going down the chain and 0 is converted to 'zero', and to add to that 0 is flat out ignored unless the Blueprint says it’s OK. Bit confusing which gear is in control of what there
I understand the reference docs are auto-generated. Definitely an area of Kirby that needs improvement I think from the perspective of a new user like me learning its APIs.