What is coming in Kirby 2.2? Here is what I’ve read about it. It’s totally inofficial so it’s just guessings.
Check if a field exists
In current version we can see if a field is empty but it will give the same result if the field does not exist. In Kirby 2.2 with the function $field->exists()
we can know the difference.
opened 12:36PM - 23 Mar 18 UTC
closed 12:36PM - 23 Mar 18 UTC
type: bug 🐛
Updated values get saved to & loaded from localStorage, but after reload the pub… lish bar is hidden, even though it should be there right away.
Decrufting the panel
100kb less javascript in the panel and cleaner controllers + new way to handle models (pages, files, users).
Hey everybody,
I feel like I should post some updates and explanations why I’m not around often enough at the moment.
@distantnative has started a fantastic series of new features for 2.2 and I thought we could get it out to you pretty quickly, but then I realized that there’s too much old cruft in the panel, which should be cleaned up first before we stack more features on top of it. Especially the permission features Nico has been working on, come with a lot of new code and complexity and I …
YAML as pure YAML
In the next version YAML will not be PHP. It will be YAML.
opened 01:33PM - 19 May 15 UTC
closed 08:16PM - 02 Sep 15 UTC
**adamcbrewer (https://github.com/adamcbrewer) - opened this issue 22 days ago**…
> It's super frustrating having to change the syntax and indentation settings every time I open a blueprint file.
>
> Any chance of making these actual .yaml files instead of .php ones?
Validation for structure fields
Thanks @Malvese for the info.
committed 08:57PM - 02 Sep 15 UTC
Frontend preview
I does not say but I guess it would be a part of the panel? This feature is probably not going to make it into 2.2.
I think in the end it’s all about providing better fields in combination with a better preview mode. If you ever used the new Swift Playground tool in XCode, that’s exactly what I have in mind. You have your form on the left and you can make changes there, which instantly get displayed in a live preview on the right. That way the live preview can be anything and it doesn’t matter how the code for the frontend looks. I already have some plans for it and I hope I can start working on it soon.
More features?
This thread is a complement to Github. Do you know more features to be added in Kirby 2.2?
1 Like
I just wanted to mention, that there are already version numbers in the panel. I think was added in v2.1 (?).
But the numbers are a bit hidden in the settings menu.
You are right. They are already there. I edited my post.
YAML as pure YAML
In the next version YAML will not be PHP. It will be YAML.
opened 01:33PM - 19 May 15 UTC
closed 08:16PM - 02 Sep 15 UTC
adamcbrewer (https://github.com/adamcbrewer) - opened this issue 22 days ago
It's super frustrating having to change the syntax and indentation settings every time...
I added this to my post.
1 Like
Improved and functional panel user roles would be the best thing to happen in 2.2, in my opinion. Any hints on that coming on the next update?
P.S. Isn’t ‘unofficial’ the correct word? Oh well, just a dumb observation, don’t mean to go all grammar-fascist on you nor to derail this thread.
Changed the poor grammar.
1 Like
texnixe
September 3, 2015, 7:22am
7
Oh yes, that would be really, really great
1 Like
Malvese
September 3, 2015, 1:54pm
8
Updated post with:
Frontend preview
I does not say but I guess it would be a part of the panel? This feature is probably not going to make it into 2.2.
I think in the end it’s all about providing better fields in combination with a better preview mode. If you ever used the new Swift Playground tool in XCode, that’s exactly what I have in mind. You have your form on the left and you can make changes there, which instantly get displayed in a live preview on the right. That way the live preview can be anything and it doesn’t matter how the code for the frontend looks. I already have some plans for it and I hope I can start working on it soon.
Malvese
September 21, 2015, 1:31pm
10
Added then removed from the upcoming 2.2: “First preparations for page types”.
What are “Page types” I hear you ask. All I know is that it added a “type” option in blueprints and the default value was “page”.
Interesting! Why is this needed in Kirby? We control the pages totally by the blueprints. A page can already be anything we want?
Malvese
September 21, 2015, 3:18pm
12
Perhaps it has to do with sections . Just a shot in the dark, only Bastian knows
Yes, maybe. I just hope it’s not a limiting feature, like forcing fields. I also hope there is a way to control the sections area in a custom way, adding, editing and removing.