Kirby

Readonly fields are gone?

I’m using the AutoId plugin and I’d find very useful to show the Autoid value as a readonly field. I could do that with K2, but with K3? Disabled fields aren’t saved.

thanx

Yes, disabled replaces readonly. And yes, you can’t update disabled fields, because the update method checks the blueprint settings.

Currently, it is not possible to override these blueprint settings.

For the AutoID plugin, you can either use a hidden field or the autoid field provided with the plugin.

This Plugin has an optional Field called autoid which is a non-translatable and disabled Text-Field. Use it with type: autoid .